I am working in a model preview, where the user can select a model (through a html input file component) and it loads the preview before uploading it to a server.
Reading the documentation, I got that I can read from a string base64, a regular string or a File object.
To the first 2 options (base64 string or regular string), it is leading to a error as you can see through the link below:
Edit: I noticed that on some browsers it doesn’t load properly to show the current error
Error: too much recursion
In fact, I have a few models that are quite big (not complex, just big).
The the third option, it is not well documented, but we can load directly from files only if we set the rootUrl as
file: protocol (the documentation does not explains that).
You can take the code below, as
file being an instance of File
SceneLoader.AppendAsync('file:', file, scene, null, '.obj');
In that case, is it possible to update the documentation?
Even though, for instance, the documentation of
SceneLoader.Append states that
sceneFilename can be a File object, It does not state that
rootUrl must contain
a string that defines the name of the scene file or starts with “data:” following by the stringified version of the scene or a File object (default: empty string)
Also, I only noticed that it was possible looking into the code. Thus, It seems that on version 5.0 it was fixed to work without
file: but it does not on