Hello,
I’m new to Babylon Native. But I succeeded to import Babylon Native to my iOS project, and working with several objects.
My problem is that I have unchanged objects that worked before for almost 2 weeks but not these last 2 days on babylon native. I’ve noticed it touched only draco compressed objects.
I have a collegue that worked with three.js and had this error: Error fetching GLB file: RangeError: Maximum call stack size exceeded
Unfortunatly for me, I had no error whatsover, just unlimited loading.
Can you help me please?
Little update: draco compression problem confirmed.
I decompressed my object. It loads perfectly but when draco compressed, I get an unlimited loading.
cc @alexchuber
Babylon Native does not currently support Draco compression. I don’t expect it to get that exception though.
It sounds like you are saying Draco compression used to work. Can you provide a repro?
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Thank you for your response. Yes, it used to work, I used the playground experience.js, and just changed the path with my object url path. I can’t reproduce it now. It’s really strange. I thought something changed with the library that made the draco compression not work anymore.