I am trying to load a Draco-compressed glb file (I used gltf-pipeline to convert it from GLTF to dracoGLTF to glb).
When I load it on the sandbox, it works perfectly, but when I try it on my application I’m hit with
Unable to import meshes from 'x': Require extension KHR_draco_mesh_compression is not available.
I tried importing
'@babylonjs/core/Meshes/Compression/dracoCompression'; but it didn’t seem to work.
Could anyone help me with this issue ?
Thanks a lot !
What is the version of Babylon.js you are using? Try with the latest and see if it helps.
Hi, thanks for the quick answer,
I upgraded the Babylon.js version to the latest one (4.2.0-alpha33), and my error changed. It is now
Unable to import meshes from X: Invalid version: undefined
Any idea why that would happen ?
Hard to tell, maybe @bghgary will have a clue?
We will need a repro for sure but I feel like you maybe have missed to import the babylon loaders?
import '@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression'; and it seems to be working!
Thanks a lot for the help!