I have a problem of adding LOD meshes to a cloned meshes
I tried to add LOD meshes to the cloned one and also tried add cloned LOD meshes to the clone in PG, but the privous one seems does not work. Is there any more efficient way to implement cloned LOD meshes rather than duplicate all LOD groups? Since I would like to go further to clone the meshes which contain different skeleton animations and have multiple characters, so it may be a little bit different situation from the following topic.