applyVerticalCorrection issue resulting in sliced model

Additionally, would it be possible to use something similar like ThreeJS is using.
In the past we did some tests using camera.setViewOffset which offsets the view completely, giving the option to be able to work with vertical shift.

Thanks
Pieter

pinging @PolygonalSun about the vertical shift

Any news on this issue?

The vertical shift could be similar to the way threejs is approaching this:
https://threejs.org/docs/#api/en/cameras/PerspectiveCamera.setViewOffset

There ist’s mainly used to be able to split the viewport over multiple displays.
But this can be used to shift the canvas up/down, which is what I would need.

Please let me know if there’s any chance this would be possible.
Thank you
Pieter

Would this correspond to the shift X Y values found inside Blender’s camera properties? If so that would be really useful for us
image