Flip Camera for mirror effect without using MirrorTexture


I Have a 2 cameras viewport on my scene and I need one of them to be inverted.
I’ve read some doc about MirrorTexture and that’s not what I need, I would like to know if it’s possible to have something like Scene.useRightHandedSystem but only on one camera


Unfortunately no, but I feel like forcing the camera matrix to use a negative scale could make it