My dear babylonians, I thank you for all you brought to the world. This game engine is amazing. We made an AR game where you basically vote during a viral pandemic. However the game is much easier on a phone where babylon runs slower. I’m wondering if anyone has general ideas on how to deal with this varied experience on platforms. I don’t mind stuff being slower but the slowness makes the game easier to win and there is my issue. I’m looking for general high level advice on this kind of issue. The game is live here: Viral Vote
So in the game there are virus falling and accumulating on your face (using jeeliz face filter), while you try to vote by opening your mouth (and spewing voting icons). The voting icons that spew from an opened mouth fly towards the camera where there is a 3d model of a politician. When the viral icons strike the 3d model, you gain vote points. The goal is reach the politician with enough votes before the viral accumulation kills you. It’s pretty weird as is, but the fact that it’s easier on a phone than on a desktop is rather annoying. I didn’t anticipate the render speed of the game engine to map to game difficulty in this way. (the project code is here, not that I expect you to look at it GitHub - mishawagon/ViralVote: Quick and dirty AR game for the browser game by Caitlin & Misha that takes advantage of jeelizFaceFilter)
What should I do besides write really long, whiny emails to online communities? Maybe I can profile performance across platforms and introduce some game logic to make it harder on desktops (but this sounds moronic).