I’m trying to do something which I thought would be simple but that I’m surprisingly struggling with…
I’m animating an arcRotateCamera target with CreateAndStartAnimation.
The target moves as expected but I would like to “lock” the alpha, beta and radius of my camera or link it to the target so that when the target moves, the camera moves in parrallel.
I made a playground based on the ArcRotateCamera to test it out. https://playground.babylonjs.com/#SRZRWV#404
When you press the space bar, the camera target will move towards the blue plane but the camera is not moving which currently makes sense.
I tried animating the alpha, beta, radius but that doesn’t seem to work. I tried to parent the camera to the target but Babylon doesn’t like it which also makes sense.