ArcRotateCamera

I want to change the translation of ArcRotateCamera to be similar to the case of Cesium The translation of the mouse inside him always maintains the viewpoint tracking no matter where it moves, but I cannot achieve such an effect with ArcRotateCamera no matter how I debug it. If possible, please help me turn off the damping of the camera, panningInertia=0, and change it on the basis of left move to achieve translation
cesium example

Okay, let’s simplify the implementation a bit. I think in the ArcRotateCamera of babylonjs, with translation damping turned off, no matter if my camera is pulled very close or far away, the translation distance of my camera will be the same. It won’t be difficult to move due to a far perspective, nor will it be difficult for the mouse to move a little bit when the perspective is very close, causing the camera to move very far

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as far as i can tell from the cesium demo, it stops following a target and locks the y position of the camera.

is this what you’re looking for? (press “r” to lock/unlock)

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@Heaust-ops You’ve just liked a spam bot bro :smiley:

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@1114257133
I couldn’t move the camera in Cesium. Any instructions so I can observe it’s behavior?

You’ve just liked a spam bot bro

I stg it looked like genuine advice :sob:

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Yeah. That’s the issue. There are tricks to detect them more easily but since they startet using the AI, the buggers are getting better at it (thanks to the AI of course, because else, we all know they are :poop: and beyond their low brain and ridiculous skills, they also don’t even care putting-in a minimal effort for whatever goal they pursue - or think they do :grin:)

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