ArcRotationCamera View/Projection didn’t work the same between WebGL and WebGPU.
This is PG with ArcRotationCamera, you can change it to WebGL/WebGL2 to see different.
This is PG with FreeCamera, It work correct both WebGL and WebGPU
It seems that the bug: depthRender renderring mesh with culling front is fix
Wishing to new version of update