Arminia is an early alpha educational game that explores the geometry of the unified field and the 13 information systems of the Fruit of Life. The construction of geometry is done with Geogebra, which is used as an online straight edge and compass. To help users better understand new peer reviewed math papers, Arminia integrates the Computation Algebra System (CAS) of Geogebra to step through each mathematical equation.
WoW. What an incredible amount of work and beautiful design. I didnât know maths could look so pretty.
You sure want to challenge both my math skills (that are very low ) and my design skills (which I thought were fair Jokes apart, this really looks like a master piece.
Now, I would just need to know what these tools do just exactly. Iâm still stuck at step 1. I think I reproduced it but couldnât validate. I guess a small tutorial would come in handy. Or is it just me being stupid
In the video I show how to build the Vesica Piscis.
Yes absolutely there needs to be more guidance regarding the geometry construction. Unfortunately it has to be built exactly one way at the moment.
Here are some tips:
Press undo to make sure you are at the start.
Use the âCircle: Center and radiusâ tool and choose 1 as the radius.
Select segment tool and create segment so that it snaps to the first circle.
Select âCircle with Center Toolâ and create the circle so that it snaps to the first circle.
Hope this helps!
âWhen Iâm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong.â
Buckminster Fuller
The video is nice but it doesnât really make for a walkthrough. Thereâs is some âlengthâ of about 3mins before you demonstrate how the tools work. Honestly, I didnât make it there and I believe most common new users wonât.
I know itâs not ez to make a straight forward tutorial/walkthrough (even less when itâs your project). Thereâs always this tendancy of wanting to show more features, highlight options or design instead of following just a very basic step-by-step sequence. It is also not ez to record and needs a strong story board and a couple or a few attempts. If you need a second view on this, Iâd be happy to give a helping hand. I believe your project deserves it.
In terms of UI, the validation step is also not very obvious. And alas, you made it all correctly you wouldnât know if it has been checked or why it is incorrect. For example the error I did is that I did not use the input to make a radius of ==1. I did just draw the circles. They looked the same but the radius value was I believe incorrect.
If I can allow myself, may be you should add a button to validate/submit and make the validation/achievment earned more obvious (and also more epic so that the user can savour his/her success).
My opinion only of course and then again, a really great project. I hope you will meet your audience with this great educational game and I wish you success. Meanwhile, have a great day
I like the idea of smaller, focused video tutorials. They would definitely be needed for the early game, ideally for each constuction. Any help is always appreciated. The game is open source and free to improve and copy under the gnu license.
All good points about validation. Will look into this.