# Arminia | The Universal Geometry of the Unified Field | Educational Game

Arminia is an early alpha educational game that explores the geometry of the unified field and the 13 information systems of the Fruit of Life. The construction of geometry is done with Geogebra, which is used as an online straight edge and compass. To help users better understand new peer reviewed math papers, Arminia integrates the Computation Algebra System (CAS) of Geogebra to step through each mathematical equation.

The Github project is here

Features

• Babylon 3D Viewer / UI
• D3.js 2D Viewer and Skill Tree
• Complete tutorials and build geometry with the Geogebra Graphing Calculator
• Step through the equations of peer reviewed math papers with Geogebraâs Computational Algebra System

Thank you to the babylon community for all your help!

Introduction Video

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WoW. What an incredible amount of work and beautiful design. I didnât know maths could look so pretty.
You sure want to challenge both my math skills (that are very low ) and my design skills (which I thought were fair Jokes apart, this really looks like a master piece.

Now, I would just need to know what these tools do just exactly. Iâm still stuck at step 1. I think I reproduced it but couldnât validate. I guess a small tutorial would come in handy. Or is it just me being stupid

Anyways, great job. Really

cc @PirateJC You absolutely need to see this

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Thanks for the great feedback!

In the video I show how to build the Vesica Piscis.

Yes absolutely there needs to be more guidance regarding the geometry construction. Unfortunately it has to be built exactly one way at the moment.

Here are some tips:

1. Press undo to make sure you are at the start.
2. Use the âCircle: Center and radiusâ tool and choose 1 as the radius.
3. Select segment tool and create segment so that it snaps to the first circle.
4. Select âCircle with Center Toolâ and create the circle so that it snaps to the first circle.

Hope this helps!

âWhen Iâm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong.â
Buckminster Fuller

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The video is nice but it doesnât really make for a walkthrough. Thereâs is some âlengthâ of about 3mins before you demonstrate how the tools work. Honestly, I didnât make it there and I believe most common new users wonât.

I know itâs not ez to make a straight forward tutorial/walkthrough (even less when itâs your project). Thereâs always this tendancy of wanting to show more features, highlight options or design instead of following just a very basic step-by-step sequence. It is also not ez to record and needs a strong story board and a couple or a few attempts. If you need a second view on this, Iâd be happy to give a helping hand. I believe your project deserves it.

In terms of UI, the validation step is also not very obvious. And alas, you made it all correctly you wouldnât know if it has been checked or why it is incorrect. For example the error I did is that I did not use the input to make a radius of ==1. I did just draw the circles. They looked the same but the radius value was I believe incorrect.

If I can allow myself, may be you should add a button to validate/submit and make the validation/achievment earned more obvious (and also more epic so that the user can savour his/her success).

My opinion only of course and then again, a really great project. I hope you will meet your audience with this great educational game and I wish you success. Meanwhile, have a great day

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I like the idea of smaller, focused video tutorials. They would definitely be needed for the early game, ideally for each constuction. Any help is always appreciated. The game is open source and free to improve and copy under the gnu license.

All good points about validation. Will look into this.

Thanks!

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This is beautiful and a very creative idea!

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Thanks!

This looks so pretty !!! Well done !!!

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Massive!

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Thanks sebavan and Deltakosh for your nice words and for your help over the years. Your helped make my dream website come true!

If anyone is interested, Arminia may be being used for an 8 week course - Unified Science For Kids (and Kids-at-Heart).

I canât wait for Nassim Harrameinâs soon to be released physics paper which unifies physics! Check out the Abstract here Scale Invariant Unification of Forces, Fields & Particles in a Quantum Vacuum Plasma

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