Hi Folks,
I’ve created a playground to demonstrate the issue I’m seeing:
If I create a mesh of a large enough size I get artifacts at its corners, but I’m not sure why. Can anyone help explain it for me?
Thanks, Tom
Hi Folks,
I’ve created a playground to demonstrate the issue I’m seeing:
If I create a mesh of a large enough size I get artifacts at its corners, but I’m not sure why. Can anyone help explain it for me?
Thanks, Tom
It is going through the far plane (camera.maxZ) https://playground.babylonjs.com/#CNLNE9#1
Oh fantastic, thx.
Should Babylon.js docs mention a default setting for this? I’m happy to propose a change if that makes sense.
I’ve created Update camera.ts to include default maxZ value by mthaddon · Pull Request #16152 · BabylonJS/Babylon.js · GitHub to include this in the docs.