I exported an object using Blender. By importing the exported babylon file into the scene and assigning a PBR material with Albedo and Normal map the object appears correctly.
By serializing and reloading the serialized scene, the object has artifacts visible only if the normal map is applied. Is there any of you who can understand why?
In the playground Without Artifacts you can see the initial scene exported with Blender without any artifacts.
In the playground With artifacts you can see the loading of the serialized scene presenting artifacts.
I am also attaching the comparison images.
Any help is appreciated