AssetManager and WebGL2 cause full transparent textures on Android chrome

@robcaa is it fully transparent or is the mesh just invisible ?

it looks like it might be realted to chrome known issue as it works in webgl1: Problems on Chrome Mobile since December 7th, 2023 - #25 by Mickael_PASTOR

You could try either the latest babylon version or use engine.disableUniformBuffers = true; right after the engine creation.

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