I have worked out / been shown how to load meshes into asset containers which allows me to then turn them on and off in a scene using the GUI. However, to date I have only done this with .babylon files exported from blender. I have also worked out how to load a .stl file into an asset container but what I cant work out is how to assign a material to the .stl in the container.
I’ve attached a playground which has both the material, the stl in the container and an on/off behaviour via a gui. I would be greatful if someone could show me how to assign the material to the .stl?