Associate imported animation Group to mesh skeleton

Hello everyone, I’m having troubles associating an Animation group to the skeleton of an imported mesh. I implemented a method that for each element of the bone array, change the name and id of the bones to match the ones targeted at the animation groups, but for some reason, the animations are not working at the input movement key as they should.


Best regards and thank you for reading this topic!

Hello and welcome!

Here are some examples with animations imported separately and then applied to avatar with no animation:

Hope it may help. Don’t hesitate to ask questions!