Hello
I’m encountering an issue with animation groups and mesh clones.
After importing a mixamo model using SceneLoader.ImportMeshAsync, it resulted in two animationGroups. I then created two clones of this model.
To address this, I attempted to clone new skeletons for each mesh clone and also cloned the animationGroups. Using the targetConverter function, I remapped bones to the cloned skeletons.
When looking in the inspector, everything appears to be in order. The cloned skeletons and animation groups are visible, and they seem to target the new bones correctly. However, when attempting to play the animation, nothing happens.
Thank you in advance!