Playing different animation groups on mesh clones


I’m encountering an issue with animation groups and mesh clones.

After importing a mixamo model using SceneLoader.ImportMeshAsync, it resulted in two animationGroups. I then created two clones of this model.

To address this, I attempted to clone new skeletons for each mesh clone and also cloned the animationGroups. Using the targetConverter function, I remapped bones to the cloned skeletons.

When looking in the inspector, everything appears to be in order. The cloned skeletons and animation groups are visible, and they seem to target the new bones correctly. However, when attempting to play the animation, nothing happens.

Link to playground

Thank you in advance!

Some additional linking was required. (Sorry for being lazy, I just copy&pasted my own code)


Thank you so much!