Soooooo, lets say I have a HUGE mesh (respectfully huge lets say 40k verts)… and with that mesh I have the ability to ID certain vertices (a vertex Group). Now lets say I want to do a blend mesh for that mesh, but its very specific say only in an area where 800 of the verts or something get modified.
Is there a way to make a blend shape where I don’t have to have every single vert of the first mesh in the secondary blend mesh? Ideally only the vertices that were modified.
If there is not a method for this I have a couple solutions but I don’t want to take the time to dev them right at this moment.
Basically I am trying to avoid making my file-size bloat by modelsize*blendshapes…