Blendshapes gltf

Hi.
As the tittle say, I want to know if gltf export from 3ds max support blendshapes or not.
And if not, there is a workaround?
I have to import an object which can talk using few blendshapes on head.

Thanks

Yes it does:
https://doc.babylonjs.com/resources/3dsmax_to_gltf#how-to-export-3d-model-with-animation-to-babylon-gltf-format

But for some reasons each time weights length from gltf file is 0 :frowning: I don’t know what i’m doing wrong, but i still trying

Pinging @drigax and @PatrickRyan to see if they can help

@MarianG, is there any way you can share your file with us so that we can take a look inside and see what’s going on?

Yes yea, at the end of this week. Designer still working on it.
Thank you

Hey
@PatrickRyan sorry for late reply, but I solved the issue meanwhile :wink:

Angela is waveing you. :smiley:
2y8us3

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I had some issues on importing gif :frowning:

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Glad to hear that you were able to get blendshapes importing properly :slight_smile:

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Yes, yes. It is working well.:muscle:
We are haveing only one issue, …with optimize vertices.
I’m getting an error on export if Try to optimize vertices is checked. But first I want to make sure that is not our fault, before to bother you :smile: