Hi.
As the tittle say, I want to know if gltf export from 3ds max support blendshapes or not.
And if not, there is a workaround?
I have to import an object which can talk using few blendshapes on head.
Thanks
Hi.
As the tittle say, I want to know if gltf export from 3ds max support blendshapes or not.
And if not, there is a workaround?
I have to import an object which can talk using few blendshapes on head.
Thanks
Yes it does:
https://doc.babylonjs.com/resources/3dsmax_to_gltf#how-to-export-3d-model-with-animation-to-babylon-gltf-format
But for some reasons each time weights length from gltf file is 0 I don’t know what i’m doing wrong, but i still trying
Pinging @drigax and @PatrickRyan to see if they can help
@MarianG, is there any way you can share your file with us so that we can take a look inside and see what’s going on?
Yes yea, at the end of this week. Designer still working on it.
Thank you
Hey
@PatrickRyan sorry for late reply, but I solved the issue meanwhile
Angela is waveing you.
I had some issues on importing gif
Glad to hear that you were able to get blendshapes importing properly