Trying to attach a mesh to a bone as per instructions here
https://doc.babylonjs.com/features/featuresDeepDive/mesh/bonesSkeletons/#attaching-a-mesh-to-a-specific-bone 
This works for a non glb/gltf skeleton like here
But not for a glb skeleton
The location of mesh seems off. I thought setting it zero would help but it doesn’t.
Does glb/gltf require special handling ?
             
            
              
            
           
          
            
              
                Cedric  
              
                  
                    December 5, 2024,  9:13am
                   
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              I believe the associated transform for a bone is found using:
sphere.attachToBone(skeleton.bones[0], skeleton.bones[0].getTransformNode());
But for some reason, there is an offset between the bone and the sphere. cc @Evgeni_Popov 
             
            
              
            
           
          
            
            
              I’m not sure attachToBone is appropriate for glb meshes. At least, I wasn’t able to make it work… It’s a lot easier to simply parent the mesh to the transformed node linked to the bone:
             
            
              2 Likes 
            
            
           
          
            
              
                satguru  
              
                  
                    December 5, 2024, 11:13pm
                   
                  5 
               
             
            
              Nice. Thanks