I have an example in the playground here https://playground.babylonjs.com/#JSVXVR#4 - I have a model with a hemispheric light shining up, as recommended Lights - Babylon.js Documentation but if I look directly down on my ground I see the light shining up into the camera.
Can anyone help with how I’d modify this to have an ambient light without shining directly upwards?
Also, as a point of documentation, where does the hemispheric light emanate from? If it’s 0, 0, 0 how does it show “through” my ground mesh?
Thanks.