Avoid light shining up from ground

I have an example in the playground here https://playground.babylonjs.com/#JSVXVR#4 - I have a model with a hemispheric light shining up, as recommended Lights - Babylon.js Documentation but if I look directly down on my ground I see the light shining up into the camera.

Can anyone help with how I’d modify this to have an ambient light without shining directly upwards?

Also, as a point of documentation, where does the hemispheric light emanate from? If it’s 0, 0, 0 how does it show “through” my ground mesh?



Just set light.specular to black. :slight_smile:


Fantastic, thanks. That does the job.

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