Hey team,
We noted a new issue with Babylon 5 that we never had previously.
When colliding with objects we sometimes hit a .copyFromPoints error that freezes the engine.
Uncaught TypeError: Cannot read properties of undefined (reading 'x')
at Plane.copyFromPoints (math.plane.ts:114:27)
at Collider._testTriangle (collider.ts:244:43)
at Collider._collide (collider.ts:523:26)
at Mesh.AbstractMesh._collideForSubMesh (abstractMesh.ts:1761:18)
at Mesh.AbstractMesh._processCollisionsForSubMeshes (abstractMesh.ts:1793:18)
at Mesh.AbstractMesh._checkCollision (abstractMesh.ts:1818:14)
at DefaultCollisionCoordinator._collideWithWorld (collisionCoordinator.ts:89:22)
at DefaultCollisionCoordinator.getNewPosition (collisionCoordinator.ts:47:14)
According to this post below, the solution suggests the issue to come from a bad mesh.
The error is the same as in the post above and the console guides us to this:

However our meshes have been fine with collision since 4.2.0 and doing a quick console.log doesn’t seem to reveal any faulty mesh.
console.log(!(indices.length % 3))
I’ve also been trying to reproduce the bug in
but I can’t do it.
The playground contains Polytext meshes (3D text as mesh).
How we reproduce it in our game is we keep bumping into things and it eventually causes the error, I noted that spawning directly inside the object can also cause issues
Therefore all I can do is ask what could be leading to such error? What could lead to Babylon failing with collision?
Cheers
UPDATE
I reproduced it in the follow playground:
https://playground.babylonjs.com/#CIAXMC#6
In that playground you spawn somewhat within a polytext and therefore get bumped to the side. However in this case, the engine crashes.
All I did was change generateText('Poly',scene) (line 251)
to generateText('Polyyyygggggggggggggggg',scene)

