I have a project which uses camera and mesh collision to detect when the camera hits a mesh.
The code crashes upon any collision.
It is crashing in babylon here:
e.prototype.copyFromPoints = function(e, t, i) {
var n, r = t.x - e.x, ← This line crashes with t.x not an object message in debug
While my code is rather complex, I’ve reduced it to a simple playground (my first, so I hope it works for you).
The playground is here: Babylon.js Playground
Give the right window focus and then use the UP arrow key to move the camera over the mesh. It should crash once it is over the mesh.
Why? I can’t figure out what I am doing wrong here.
All help appreciated!