.babylon animation not importing on mesh


I decided to start learning how to animate models! I made a little boxy “gun” with clara.io and a clip. I have a draw animation and a reloading animation. They are all on the same timeline, so the draw animation is from frame 0 to 15, and the reload is from 40 to 80. I exported as a .babylon, and loaded into the playground (https://playground.babylonjs.com/#N5PZ0G#5) but I’m not sure how to get the animations to play.

Any ideas?

Like that: https://playground.babylonjs.com/#N5PZ0G#6 :slight_smile:


I changed it to frame 0 and 200 (what the animation “ends at”) and add the animation for the clip, but it’s all messed up.

Here is what it should look like:

That’s coming from your source then

I have no idea how correctly clara.io supports babylon.js

I would recommend you to probably use Blender and export as .babylon or .gltf

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I can’t use blender :laughing:
It doesn’t run on a chromebook. At least exporting a static model to .babylon with clara.io gives an fps increase

about the fps increase:

bhop_kairos, obj with textures:

bhop_kairos, .babylon but textures don’t work:

These are questions for Clara.io then :slight_smile:

ok. I’ll look into it. Thanks!

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