hi, I’m trying to animate the rotation of my loaded gltf mesh, but it’s not working, I tried it on a newly created cube it works on that.
rotation aninmation can work on cube
rotation aninmation cannot work on mesh
hi, I’m trying to animate the rotation of my loaded gltf mesh, but it’s not working, I tried it on a newly created cube it works on that.
rotation aninmation can work on cube
rotation aninmation cannot work on mesh
You should use rotationQuaternion
instead of rotation
cool right now’s it’s rotating, but it’s also streatching the mesh weirdly
Another way is just to null the Quaternion first, then use rotation.
newMeshes[0].rotationQuaternion = null
Welcome to the forums!
The suggestion from @labris should work. You might also want to read up on Quaternions. Animating just one component of a Quaternion is not going to do what you want.
cool, it works now.Thanks!