The panel on the scene, was combined with the custom properties on World. With PBR integrated into this exporter, there are more total fields. Environment textures are on World, so it got chosen as the place.
BTW, old scenes with textures, & using the old default render, with need to be redone in cycles style nodes. With the Principled node allows for easy hook up. Properties exported when using PBR.
No, nothing but the mesh, materials, & possibly skeleton matter when using importMesh.
Pictures mean nothing, view log file, if you wish to see export contents / statistics. You need to have a ‘track to’ modifier for an arc rotate cam. Probably going to see the warning in the log file.
One more question:
I saw that in the documentation that the camera must be at 30 °, however when importing it to babylon.js it does not maintain the same distance. Why is this?
How can I get the camera to be in the same position as in Blender3D