hello everyone,I want to connect babylon with unity.
Today I use unityExporter to generate a website successfully,and it looks good. but when I export scene ,I can’t find the file.
I want to export the unity scene to (.babylon) file. What should I do?
I have used BABYLON for a year. BABYLON is powerful and easy to use.But sometimes I am confused because my art skills are poor. Every time I create a scene, Every time I create a scene, it’s very low-level. I don’t know how to communicate with my art colleagues.Please help me.
Require extension CVTOOLS_babylon_mesh is not available - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js (babylonjs.com)
I make every mesh’s metadata null in the exported scene,so I get the .babylon file.(unity metadata can’t be serialized!)
But I drop this file in babylon sandbox,light map display error!
if I build project in this way, the scene have no camera.
Hmmm I think @MackeyK24 will be the best person to understand what is going on with the export settings here.
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hello everyone! It’s because the glb modle is in right hand system,but the lightMap is in left hand system.I need to make the lightMap texture uScale or vScale = -1;
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just try then invertY parameter when loading the texture maybe ?
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