BABYLON.Matrix,Does it have a function that can get the rotation matrix around my specified point and direction?

BABYLON.Matrix,Does it have a function that can get the rotation matrix around my specified point and direction?

Not directly. It has matrix multiplication, it has matrix from translation, and matrix to rotation, and this is all you need in order to construct it :slight_smile:

What exactly do you need? I am sure the math wizards in the forum will be happy to help

How does the rotation axis move from the world coordinate system to the model’s own coordinate system?BABYLON.Matrix,Can it be achieved?

I solved it,thank you

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