Single class that unifies Matrix, Vector2, Vector3, and Tensor functionality
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0
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33
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April 10, 2025
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Frustum check in simd
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2
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61
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December 26, 2024
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ComposeToRef in SIMD
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0
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229
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November 21, 2023
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"FromLookDirectionLH" is a bit too complicated. Maybe a simpler api should be provided?
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4
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424
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December 2, 2024
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Standardizing InPlace, ToNew, and ToRef for Matrix, Vector3, and Quaternion?
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4
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40
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October 8, 2024
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Emu_mm_sincos_ps ported to sse2 and wasm
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4
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255
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June 22, 2024
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How to get transform matrix or function from points before and after transform
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1
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67
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May 23, 2024
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Using mathmesh with TypeScript, Babylon.js, and Vite
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5
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133
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May 22, 2024
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How to rotate with physics applied and with parent-child relationship
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7
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364
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February 14, 2024
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Need help world position to texture position
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4
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399
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November 27, 2023
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Matrix.LookAtLHToRef not returning
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2
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295
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November 20, 2023
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Wrong value transposing matrix itself
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4
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347
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November 2, 2023
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Change Origin of Mesh When Dragging
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1
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216
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September 29, 2023
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A sphere of spiralling spheres - Maths challenge
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7
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397
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May 26, 2023
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Connecting 2 arcs to be tangent to each other
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1
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452
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May 19, 2023
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Maybe bug about BoundingBox.IsInFrustom
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3
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270
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May 11, 2023
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Optimizing performance of FromArrayToRef
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11
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599
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January 27, 2023
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How to do matrix math in NodeMaterial
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5
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786
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December 19, 2022
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How to get screen position of Solid Particle System Particle that is using billboard mode and a custom pivot
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8
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539
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September 23, 2022
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Rotation Turret upside-down
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1
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566
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September 12, 2022
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FPS controller - move wherever you are facing
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3
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1428
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August 31, 2022
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Calculate offset position of plane based on camera and fixed plane position
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4
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801
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August 22, 2022
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Vector3 to rotation angles
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5
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1173
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July 26, 2022
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What is the correct way of using Lerp with deltaTime correction?
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6
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1595
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July 22, 2022
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Some tweaks toEulerAnglesToRef()?
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2
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398
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May 25, 2022
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