Will Babylon Native fix my file size limitation problems?
My team and I have a web application that uses Babylon to load and unpack a .glb file and render its meshes in the browser. We are facing problems when we load in large .glb files that contain a lot of meshes; it is clogging up the machine’s memory (RAM) and straining the browser to its max.
If we were to use Babylon Native to create a desktop application instead, would this be of any help? Can Babylon Native somehow allow me to load in larger .glb files and/or render meshes more efficiently than Babylon (web)?
Is there anywhere where I can play around with Babylon Native and test it out?
My web application can handle up to 2GB GLB files. If I load in anything a bit larger my memory usage gets to 100% after it unpacks the glb and renders the meshes.
For example, if I load in a GLB file that is around 1.9 GB in size and then look at how much memory my browser is occupying I get the following: total = 15GB used, split into 4 GB for the tab and 11GB for GPU processes.