Babylon Toolkit: REVIT Automation

REVIT Automation

All 3D scene content created with Babylon Toolkit

Automated import from REVIT and reexport to BabylonJS

MVRK 3D Development Team

3D Unity Technical Artist: Mariano Meijome (@mariano )


How do you reduce draw calls of assets exported from Autodesk Revit? Or are meshes merged or instanced before importing to babylon? A building modeled in Autodesk Revit would result in tons of meshes when being exported, which really hurts performance especially on web.

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This is f*cking AMAZING!!! :heart_eyes_cat: :heart_eyes_cat:

Yo @kzhsw … Yes, I have mesh optimization tools to combine meshes i also use instances in GLTF meshes. You can also use other 3rd party tools like Mesh Baker.

I you can see from the video, that is a REVIT export running at 60FPS on my 60hz monitor