REVIT Automation
All 3D scene content created with Babylon Toolkit
Automated import from REVIT and reexport to BabylonJS
MVRK 3D Development Team
3D Unity Technical Artist: Mariano Meijome (@mariano )
All 3D scene content created with Babylon Toolkit
Automated import from REVIT and reexport to BabylonJS
3D Unity Technical Artist: Mariano Meijome (@mariano )
How do you reduce draw calls of assets exported from Autodesk Revit? Or are meshes merged or instanced before importing to babylon? A building modeled in Autodesk Revit would result in tons of meshes when being exported, which really hurts performance especially on web.
This is f*cking AMAZING!!!
Yo @kzhsw … Yes, I have mesh optimization tools to combine meshes i also use instances in GLTF meshes. You can also use other 3rd party tools like Mesh Baker.
I you can see from the video, that is a REVIT export running at 60FPS on my 60hz monitor