I’m still perusing the docs but I am new to Babylon and it looks impressive. I love the tools but I did have a question around the Unity toolkit. If I wanted to produce a scene (such as interior building) could I use the probuilder features of Unity and reliably import such a scene? Is the Unity toolkit the typical workflow for bringing scenes into Babylonjs?
Hello and welcome!
This is a good question for @MackeyK24
Yes you can use Unity ProBuilder Tools… You can use any unity eco system tools to create content and then EXPORT that content to gltf.
You can even use tools like Houdini and Substance. Basically anything that creates content in the scene
The learning curve is large, but its got lots of bells and whistles that make it more then worth using.