In docs there are Baked Texture Animations which is gpu-accelerated animation for meshes and thin instances, but it seems that only bone animations are supported.
For TRS animations (translation
, rotation
, and scale
), could there be a way that animations can be baked and computed in gpu per thin instance?
A bone is actually a translation/rotation/scale, so you could create a single bone and use a baked texture animations for it?
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