Enabled physics in the scene (used this.scene.enablePhysics(new BABYLON.Vector3(0, -9.81, 0), new OimoJSPlugin())), made all checkCollision to true, created MeshImpostors. But my ball for roulettte (also created in 3Ds Max) falls through the roulette. It doesn’t fall through a ground, if to create in Babylon such, but just jumps on it, so physics is seem to be enabled… Also my roulette doesn’t fall itself even if to give it a mass = 10 (so physics doesn’t work with my roulette). So can you help me ? I can’t find a solution
In this playground I couldn’t use new OimoJSPlugin() , because playground doesn’t know about it — so I just made scene.enablePhysics(new BABYLON.Vector3(0, -9.81, 0)) without 2nd parameter (like they did in this example bingo | Babylon.js Playground (babylonjs.com)). So now ball doesn’t fall at all… Help, please