I might need to tweak the respawning logic a bit. And I totally agree with you that the map feels empty with nothing to hide behind. I am planning to add some buildings/ruins/rocks or whatever that would feel like it belongs there. I would also tweak bots precision, I made them all shoot with different precision but some turned to be hella sharp shooters, which snipes you across the map
I am solo developing this in my free time, so hopefully I would be able to ship some updates within a couple of months, some of which are:
Better terrain generation and terrain objects (buidings, rocks etc)
Modifying tank types (double barrel tank, heavy tank, gatling tank etc)
Introducing purpose to the game (objectives, base captures etc)
I am glad to hear that the game run smoothly on your device, I am really hoping to make this game super optimised. I am trying to use instances whenever I can, share physics bodies and materials, different occlusion, geomorphing surface .etc, using all tips and tricks I learned in this forum