I’m facing a challenge with the camera.onCollide event and could use some guidance. I’m trying to implement logic that triggers whenever the camera collides with any mesh in my scene. The catch is that I don’t know the identity of the “other” mesh involved in the collision.
While some meshes, like the ground, are static and don’t require collision event handling, the performance of my application suffers as the mesh count increases. I’ve already implemented a collider for the more complex meshes, but I’m still experiencing poor performance.
I was wondering if anyone could suggest a better strategy for efficiently detecting the onCollide event? I’m open to any ideas or techniques that could improve the performance of this process.
Thanks in advance for your help!
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