I would like to recreate something similar to this image so that I can use the static image in a project. I’ve used NME a little bit now. I was thinking of trying to reproduce the image in a playground and use materials I make in NME. I am curious if anyone had any advice either way on whether this was a smart approach or if there’s a better one? Perhaps I might be able to do 99% of the work in NME?
I would normally do a model with emissive color, add bloom/glow and depthOfField to it as it sounds simpler than ray tracing it in a shader but I ll follow up closely what you come up with
The blur is very specific. It’s lens blur. Maybe a bokeh effect. Then use IBL for the reflections. Best to use a PBR material
This is how far I’ve got: https://playground.babylonjs.com/#AGFZIB#2 Looking pretty darn good (BabylonJS is amazing of course!)
It seems to make the glowing “nodes” a bit “misshapen” / “ragged”. And when the edges are meant to be in focus, they are still blurry.
I will keep playing around with the parameters until it looks a bit better. To anyone who wants to play with it / tweak it: you might want to change the
width constant at the top from 30 to 10 to speed up rendering.
– edit - 2021-07-19 –
For now I manually added some blur using GIMP.
This could be a nice interactive webGL background on a webpage!
It made me want to give a quick try using Blender, 'still needs some tweaks but also fun to do: