I have a limitation in my workflow that’s giving me some issues with figuring out how to use multiple animations and blend them successfully. I’m creating my models myself and using Mixamo for animations (as I really don’t know much about the asset creation side of games) and Mixamo only provides one animation per .gltf file.
Basically my assets look something like:
and each file contains the entire mesh/skeleton/animation information.
How can I import these into BabylonJS such that I can easily change between idle/walking/running? I would like to avoid reloading the entire character model if that’s possible. Is there a way I can load all of these files, extract just their animation information, and copy that over to the primary “idle” mesh to play at a later time? Thank you for any help!