In a moment of desperation I decided to seek help here.
I’m writing my own Webgl2 renderer, and I’m at the point where I need to load .hdr images.
Well, I’m not sure how, it seems like the classic “const image = new Image()” and so on doesn’t work with this format.
I was wondering if Babylon could help with that: all I need is to load the image, so I can then use it as a regular texture in my shaders (binding, sampling, and so on)
Is this possible at all?
Thanks, and happy new year (only a couple of hours left to the new year here in Australia)