Hello, I’m trying to use a very large number on the
maxz property of an ArcRotateCamera, but it seems values above a certain value (> 100.000.000) will stop firing the callbacks. It seems values around 10.000.000 still allow the actions to fire.
I’ve found an issue referring to the same problem way back in 2017, and the playground is still replicable in the latest version of BabylonJS.
I can think of ways of getting around this issue for some of my scenes, I’m just wondering if there’s an actual limitation on the implementation, or maybe a workaround?