Hi. I’m haveing an system for creating routes based on some points which i’m getting from server.
Now this work almost as expected
If I’m using simple lines then corners go outside of path. eg
So i tried to round them by using 2 poligons on ends of line, and at the end merge them.
This is working too, but for few of them I’m getting a completly black object, even if I’m trying to add material on it, and I cann’t explain the reason. I suspect is something with uvs on merge. eg
I tried to simplify as much as possible to expose better my issue.
ps: final result.