Blend render target texture alpha

Hello as you can see in this screenshot, I am trying to blend the alpha of the mesh as I draw, think of it like paint hardness / intensity, But it seems the alpha overlaps. Is there a way to maintain the same alpha without it overlapping

Hello! We have some documentation on blend modes here: Introduction To Blend Modes | Babylon.js Documentation ( Can you explain a bit more about what you mean by “overlap”?

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So what I mean by not overlapping is that I don’t want those edge lines to be visible when I draw, kinda like really blended. Please let me know if you need more clarification.

also i have tried the various blend modes, still can’t get what I’m looking for

Something like this maybe? I changed the transparencyMode to opaque (0) and changed alpha to 0.2. :slight_smile:

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sorry for the late response, I was able to achieve what I wanted using engine setAlphaBlendFunc

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