I’m about ready to SOLVE this.
OK. SOLVED IT. : )
Thank you for the ASSIST.
aFalcon is STILL a NOOB - was it creating a second armature??? IDK.
PROGRAMMATIC~SOLUTION:
nx.lazerbox = nx.scene.getMeshByName('lazerbox') ; //lazerbox
nx.lazerbox.attachToBone(nx.skeleton[0].bones[35], nx.robotMesh);
CONCLUSION: (attach Item to Bone) rather than ANM in BLENDER.
it never did export. Programmatic Solution is good.
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SOME BLENDER ANIMATION-EXPORTS ARE ELUSIVE.
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Often, ANIMATIONS work in BLENDER and DO NOT EXPORT THE SAME.
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I AM BEHIND A VERSION (as usual) - because I do not have TIME to UPGRADE (both 3 10 things).
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It would be NICE to prove that ANM8 methodology , it didnt work. Will try again.
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Realized problem was ITEM IN HAND for BABYLON not animate Item BLENDER.
NICE to gain MASTERY along the way. There are many TRICKY things. Will help others.
Grateful for the ability to create in BLENDER and EXPORT to BABYLON.
Thank you @JCPalmer
USER ERROR - item in hand in BABYLON NOT BLENDER (never exported btw).
