THANK YOU. I learn more by reading log file. Should have thought to include. But not much there.
The Item not animating is “lazerbox”:
Here it is:
Exporter version: 5.6.2, Blender version: 2.79 (sub 0)
========= Conversion from Blender to Babylon.js =========
Scene settings used:
selected layers only: true
inline textures: false
Positions Precision : 4
Normals Precision : 3
UVs Precision : 3
Vert Color Precision: 3
Mat Weight Precision: 2
texture directory: C:\PROJ\physicsPG0\cprghtnx\3d
Python World class constructor completed
processing begun of skeleton: Armaturerobot, id: 0
processing begun of bone: L_handIK, index: 0
processing begun of bone: R_handIK, index: 1
processing begun of bone: L_footIK, index: 2
processing begun of bone: R_footIK, index: 3
processing begun of bone: L_upperarmIK_PV, index: 4
processing begun of bone: R_upperarmIK_PV, index: 5
processing begun of bone: L_upperlegIK_PV, index: 6
processing begun of bone: L_upperlegIK, index: 7
processing begun of bone: L_lowerlegIK, index: 8
processing begun of bone: R_upperlegIK_PV, index: 9
processing begun of bone: R_upperlegIK, index: 10
processing begun of bone: R_lowerlegIK, index: 11
processing begun of bone: L_leg_IKFK, index: 12
processing begun of bone: R_leg_IKFK, index: 13
processing begun of bone: spine, index: 14
processing begun of bone: spine.001, index: 15
processing begun of bone: L_upperleg, index: 16
processing begun of bone: L_lowerleg, index: 17
processing begun of bone: L_foot, index: 18
processing begun of bone: R_upperleg, index: 19
processing begun of bone: R_lowerleg, index: 20
processing begun of bone: R_foot, index: 21
processing begun of bone: spine.002, index: 22
processing begun of bone: itemBone, index: 23
processing begun of bone: eye1, index: 24
processing begun of bone: irisbone, index: 25
processing begun of bone: L_upperarmIK, index: 26
processing begun of bone: L_lowerarmIK, index: 27
processing begun of bone: L_arm_IKFK, index: 28
processing begun of bone: L_upperarm, index: 29
processing begun of bone: L_lowerarm, index: 30
processing begun of bone: L_hand, index: 31
processing begun of bone: L_basepinky, index: 32
processing begun of bone: L_tippinky, index: 33
processing begun of bone: L_baseindex, index: 34
processing begun of bone: L_tipindex, index: 35
processing begun of bone: L_basethumb, index: 36
processing begun of bone: L_tipthumb, index: 37
processing begun of bone: R_upperarmIK, index: 38
processing begun of bone: R_lowerarmIK, index: 39
processing begun of bone: R_arm_IKFK, index: 40
processing begun of bone: R_upperarm, index: 41
processing begun of bone: R_lowerarm, index: 42
processing begun of bone: R_hand, index: 43
processing begun of bone: R_pinkybase, index: 44
processing begun of bone: R_pinkytip, index: 45
processing begun of bone: R_indexbase, index: 46
processing begun of bone: R_indextip, index: 47
processing begun of bone: R_basethumb, index: 48
processing begun of bone: R_thumbtip, index: 49
processing action Poserobot: in[0 - 170], out[0 - 170]
WARNING: The following camera not visible in scene thus ignored: Camera
processing begun of mesh: spacewaverider
processing begun of Standard material: microwave
processing begun of Standard material: spacewaverider
processing begun of multimaterial: robotorbot13.Multimaterial#0
num positions : 110
num normals : 110
num uvs : 0
num uvs2 : 0
num colors : 0
num indices : 612
Skeleton stats:
Total Influencers: 379
Avg # of influencers per vertex: 3.4455
Highest # of influencers observed: 4, num vertices with this: 49
exported as 4 influencers
num skeletonWeights and skeletonIndices: 440
WARNING: # of 0 area faces found: 24
processing begun of mesh: robotmesh
processing begun of Standard material: robotSkin
processing begun of Standard material: robotHands
processing begun of Standard material: robotArms
processing begun of Standard material: robotFeet
processing begun of Standard material: robotLegs
processing begun of Standard material: robotEye
processing begun of Standard material: robotIris10
processing begun of Standard material: robotIris9
processing begun of Standard material: robotIris8
processing begun of Standard material: robotIris7
processing begun of Standard material: robotIris6
processing begun of Standard material: robotIris5
processing begun of Standard material: robotIris4
processing begun of Standard material: robotIris3
processing begun of Standard material: robotIris2
processing begun of Standard material: robotIris1
processing begun of Standard material: robotMouthBlack
processing begun of multimaterial: robotorbot13.Multimaterial#1
num positions : 743
num normals : 743
num uvs : 0
num uvs2 : 0
num colors : 0
num indices : 4194
Skeleton stats:
Total Influencers: 1141
Avg # of influencers per vertex: 1.5357
Highest # of influencers observed: 4, num vertices with this: 23
exported as 4 influencers
num skeletonWeights and skeletonIndices: 2972
WARNING: # of 0 area faces found: 16
processing begun of mesh: lazerbox
processing begun of Standard material: dargoneye
processing begun of Standard material: spaceGem
processing begun of Standard material: dargonIris
processing begun of Standard material: offcolor
processing begun of multimaterial: robotorbot13.Multimaterial#2
num positions : 130
num normals : 130
num uvs : 0
num uvs2 : 0
num colors : 0
num indices : 672
processing begun of mesh: robotMouthCover
registered as also a user of material: robotSkin
registered as also a user of material: robotHands
registered as also a user of material: robotArms
registered as also a user of material: robotFeet
registered as also a user of material: robotLegs
registered as also a user of material: robotEye
registered as also a user of material: robotIris10
registered as also a user of material: robotIris9
registered as also a user of material: robotIris8
registered as also a user of material: robotIris7
registered as also a user of material: robotIris6
registered as also a user of material: robotIris5
registered as also a user of material: robotIris4
registered as also a user of material: robotIris3
registered as also a user of material: robotIris2
registered as also a user of material: robotIris1
processing begun of multimaterial: robotorbot13.Multimaterial#3
num positions : 20
num normals : 20
num uvs : 0
num uvs2 : 0
num colors : 0
num indices : 72
Skeleton stats:
Total Influencers: 20
Avg # of influencers per vertex: 1
Highest # of influencers observed: 1, num vertices with this: 20
exported as 1 influencers
num skeletonWeights and skeletonIndices: 80
processing begun of mesh: separatedEYE
registered as also a user of material: robotSkin
registered as also a user of material: robotHands
registered as also a user of material: robotArms
registered as also a user of material: robotFeet
registered as also a user of material: robotLegs
registered as also a user of material: robotEye
registered as also a user of material: robotIris10
registered as also a user of material: robotIris9
registered as also a user of material: robotIris8
registered as also a user of material: robotIris7
registered as also a user of material: robotIris6
registered as also a user of material: robotIris5
registered as also a user of material: robotIris4
registered as also a user of material: robotIris3
registered as also a user of material: robotIris2
registered as also a user of material: robotIris1
processing begun of multimaterial: robotorbot13.Multimaterial#4
num positions : 169
num normals : 169
num uvs : 0
num uvs2 : 0
num colors : 0
num indices : 936
Skeleton stats:
Total Influencers: 177
Avg # of influencers per vertex: 1.0473
Highest # of influencers observed: 2, num vertices with this: 8
exported as 2 influencers
num skeletonWeights and skeletonIndices: 676
Shape Keys:
processing begun of mesh: separatedIRIS
registered as also a user of material: robotSkin
registered as also a user of material: robotHands
registered as also a user of material: robotArms
registered as also a user of material: robotFeet
registered as also a user of material: robotLegs
registered as also a user of material: robotEye
registered as also a user of material: robotIris10
registered as also a user of material: robotIris9
registered as also a user of material: robotIris8
registered as also a user of material: robotIris7
registered as also a user of material: robotIris6
registered as also a user of material: robotIris5
registered as also a user of material: robotIris4
registered as also a user of material: robotIris3
registered as also a user of material: robotIris2
registered as also a user of material: robotIris1
processing begun of multimaterial: robotorbot13.Multimaterial#5
num positions : 313
num normals : 313
num uvs : 0
num uvs2 : 0
num colors : 0
num indices : 1116
Skeleton stats:
Total Influencers: 553
Avg # of influencers per vertex: 1.7668
Highest # of influencers observed: 2, num vertices with this: 240
exported as 2 influencers
num skeletonWeights and skeletonIndices: 1252
Shape Keys:
WARNING: The following lamp not visible in scene thus ignored: Point.002
WARNING: The following lamp not visible in scene thus ignored: Point.001
WARNING: The following lamp not visible in scene thus ignored: Point
WARNING: The following lamp not visible in scene thus ignored: Lamp
========= Writing of scene file started =========
========= Writing of scene file completed =========
========= end of processing =========
elapsed time: 0 min, 2.4347 secs
I COMPARED LOG FILES BEFORE/AFTER. Also .babylon files. Also Dope Sheets.
I do not see anything that would indicate error.
Yet exported animations are clearly broken.