i export a glb file by blender exporter and i need to get the normal vector of the faces when i click on each point of the faces, but in some points i got the (Nan, Nan, Nan) for the normal vector values, should i do any setting when i export a glb file by blender to get the normal vector correctly on all points of the face?
Heya, AFAIK you don’t need to do anything special in Blender for that… Can you post the code that you’re using to lookup the normal when a face is clicked on? Maybe there’s an array index being miscomputed there. Or ideally if you can post a small playground for this then we could check the code and check out the model’s normals too.