This was created with MakeHuman, but as I’m unsure of the state of the MakeHuman importer for Blender 2.80, I used the “Append” method for loading meshes into Blender 2.80. All I had to do was to append all the meshes(6) in one go and it brought in the skeleton (with IK bones) and the animation which I created in Blender 2.76. I also had to load the textures to modify the Materials in 2.8.
Took less than a few minutes. Not happy with the suit at the shoulders and pockets - but it is a community donated mesh at MakeHuman
Nice scene, Gryff! You’re a God of workflow. It was nice that the 2.80 Append trick… did so much work for you.
Did this test some of Jeff’s newest exporting magic, too? (Yay, @JCPalmer)
Gonna try another layer/collection of mesh, perhaps some background objects for Trumpty Dumpty (sat on a wall)? See how the exporter is doing with the new “collections”?
Exported collections (formerly known as layers) are probably “hotwired” to layers… in the exporter. (like I have a clue)
By playing with mouse wheel I notice the pretty hairs disappears. I had report a similar issue on github, you may fix this bounding box detection using mySkinnedMesh.getBoundingInfo().scale(2);
I ran across this issue a while back - had a desk top vanishing!
Is it due to the kneeling animation? And what is the impact on how the meshes behave in a scene?
If you find anything else - please let me know… It was really a test of using Blender 2.80’s “Append” tool and not … er … my coding skills
@Wingnut: Well as for workflow, there are a lot of blend files out there that people can use - eg. Blendswap - but many are made with much older versions of Blender. It would be a shame to waste them - so the “Append” tool might help.
There are number of issues with MakeHuman for Blender 2.80. You have chosen the way which is using Blender 2.79 to the largest extent.
I do not believe the MHX2 Plugin is been updated for Blender 2.80. The new Blender plugin for MakeHuman, mostly works, but it is reliant on MakeHuman 1.1.2-alpha to sync data to create the meshes. This version of MH has been updated to use a modern version of Python, but has opengl problems with some systems.
A little bit of a mine field when everything is changing all at the same time.