I’m trying to export a Maya 2018 Character Animation I created to a .gltf
Problem: The character mesh exports with materials applied (great)
The mesh is skin weighted… but when exported has no animation applied.
Although the eyes do move as they’re parented to eye joints attached to the in the head joint… but the character mesh is static.
I am exporting using the Babylon Maya export tool.
I have 2 x animation on my time line.
It is a custom rigged character ( not Mixamo)
I have tried baking out the animation as well… still no luck.
Note: I just tried exporting a Maya character I built that uses Maya’s "Human IK " rig and it works fine… although blend shapes don’t… I have several facial blends. I bake the animation out first.
here’s the link to my Character Test…
any thoughts ?