Blender to Babylon(glb) scale so random model's dimension == default babylon cube?

What is the correct scale conversion if I’m exporting a blender model to glb so said model can have the same dimensions as a 1,1,1 cube created using the Meshbuilder ?

I have many models that I want to scale in blender so they match the default cube’s dimension.

Pinging @PirateJC

Hey @HappyDev,

Babylon’s world is in meters, so a unit of 1 is 1 meter.

You’ll want to make sure that Blender’s units is also set to meters if you want it to be 1:1. Otherwise you’ll have to do the scale conversion based on whatever you have set in Blender.

Here’s how you set the units in Blender:

Select the scene properties panel.
image

Then you can set the unit measurements accordingly. Here’s what I use to have a 1:1 representation in Babylon:
image

Unit Scale and Length are the things you’ll want to take into account.

Hope this helps!

Well technically Babylon.js has no unit at all. It uses whatever you define. If 1 means 1 meter then it is a meter. If 1 means 1 miles then it is a miles. It is up to the dev to define the reference