Imported mesh scaling question

I’m new to BabylonJS and 3D as a whole. I’ve been having a problem with scaling of imported meshes and primitive shapes. I have GLTF files that I am importing and they use cm measurement in Cinema 4D. I am trying to connect the imported meshes using a ribbon but the scale of the ribbon using Babylon’s unitless measurement is tiny compared to the imported mesh. Is there a way to get these on the same scale or to at least calculate the meshes measurements in unitless size so I know how much I need to scale the ribbon up by?

Gltf is meant to be 1 unit = 1 meter so babylon would use the exact same when importing.

You then might need to multiply by 100 in c4d to ensure it would export in gltf unit system ??? It might be related to their exporter.

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