Hi everyone ![]()
I’m starting a new project with Babylon.js 9.0 and need some guidance on the asset creation pipeline.
My Questions
-
Which modeling software is recommended for use with Babylon.js 9.0 — Blender or 3ds Max?
- Mainly concerned about PBR material compatibility and export workflow smoothness.
-
What export format should I use?
- glTF / GLB?
- .babylon?
- Something else?
- Which one gives the best feature support (PBR, lights, animations) and loading performance?
What I’ve Already Checked
- Read the Importing Assets documentation.
- Searched the forum — found some older discussions (7.x/8.x era) but nothing specific to 9.0.
- This is a general workflow question, so no Playground link — no code issue to reproduce.
My Use Case
- Product visualization with PBR materials
- No character animation needed (for now)
- Targeting both WebGPU and WebGL 2
Environment
- Babylon.js 9.0
- macOS
- Chrome / Safari
Any recommendations, tips on export settings, or things to watch out for would be really helpful. Thanks in advance! ![]()